Hyper farming at first may appear counter-intuitive however it is the preferred way to go. The reason for this is twofold, 1st storage capacity, your production stops when your storage is full, with late-game research requiring hundreds of millions of resources, going with a balanced setup won’t be practical. “Jack of all Trades, Master of None” basically. Specializing will increase storage capacity greatly, another benefit is that you only have to focus on just a few heroes making growth easier, your talent points won’t be all over the place etc… .
Sometime before your transition to castle level 25. I actually recommend starting off with a balanced farm setup (5 ore, 4 timber, 4 stone, 5 farms or similar) this will provide you with the starting resources while you build up and prevent the annoying struggle of dealing with the lack of food, at around castle level 21 you can start considering hyper farming. You can start right away if this is a secondary (alt) account. Shortage of resource could then be compensated by sending them from your primary (main) account until things start rolling on their own. When going hyper you ideally have troops out gathering to provide the rest of the resources, and a guild to trade with.
No, having 0 food has no negative effect beyond the nuisance of relying on food packs and gathering
Hyper farming is relatively easy, just build your 4 base farms (you need these to progress) then fill the rest off your farmland with your resource of preference, right? Well, not quite, thoughtlessly picking a resource isn’t really the best course of action.
2 things to consider right out the box: What unit type will you train the most (archer, cavalry, infantry)? And what hyper setup will the other members in your guild use? fairly simple, infantry doesn’t require stone, archers don’t require Ore and cavalry doesn’t require Timber so:
|Food||Food Hyper||limited troop size based on production rate.(not recommended)||High production rate|
|Stone||Stone Hyper||Not used when training infantry||Medium production rate|
|Timber||Timber Hyper||Not used when training cavalry||Medium production rate|
|Ore||Ore Hyper||Not used when training archers||Low production rate|
Now don’t let the above list limit you, you can easily go for ore hyper and train exclusively archers, simply a matter of exchanging your hyper resources and concentrating you gathering on the resources you lack. in case you're going with ore for example both heroes that increase ore production (Tracker and Death Archer) are ranged heroes despite the fact that ore isn't used in archer training. At the end of the day you're going to need all 3 troop types regardless.
The second question is equally straightforward to answer, lords mobile is team game, co-operation is key so if everyone is going stone-hyper you’ll have a harder time acquiring other types of resources, having various members fill various roles will help things along greatly.
The production rate defines how much resources you'll be getting. gold is the hardest to both gather and produce, followed by ore. Stone and timber are equal to one another and lastly food has the highest production rate. A food farm at level 25 with no boosts produces 38210 food per hour, an ore mine only 22940 by comparison.
So you’ve chosen your resource? Good, time to hyper
Build (or keep) your 4 starting farms, then fill the rest with your hyper resource farms:
Done! You’re now officially hyper farming!
You’ve got the basis laid out, time to pump those numbers up!
Aside from boosts and farmlevel there are 4 other ways to further increase production output
There are a couple more ways such as castle skin grade, titles and VIP level but these are outside of the scope of this tutorial, these also have less of an impact.
The following heroes offer a boost in resources
Below are some suggested talent trees, these are suggestive change them according to your wants and needs, these are focussed on a 'eco-mode' mindset hence training/construction and research is maxxed out.
Consider the talent tree a maleable object certain events may require you to change things, for example a gather quest during guildfest is a lot easier if you max out gathering speed. The same applies to gathering during kvk but you'll want to increase capacity as well to prevent large losses in case you weren't paying attention.
It's best to work from the bottom to the top, since Resource boost III provide more 'boost' per talent point invested.
Use these as a reference point, these trees are purely hyperfarming/economy, there might be situations where it's best to have gathering or gold production maxxed out, shift according to your needs
The following familiars provide a boost to resource production:
|Evil Weevil||Food||Pact 2A||35%|
The following gear provides a boost to resource production:
|Fear Drum||Gold||Lv 50||Accessory||49%||Gargantua|
|Frostwing's Breath||Gold||Lv 55||Accessory||70%||Frostwing|
|Gryphon's Talon||Gold||Lv 45||Off-Hand||49%||Gryphon|
|Dwarven Toe Guard||Gold||Lv 17||Legs||22.4%||Gathering (Fields/Rocks)|
|Lightning Guard||Gold||Lv 45||Armor||70%||Noceros|
|Champion Armet||Gold||Lv 60||Helmet||105%||Events/Store|
|Helmet of Conquest||Gold||Lv 35||Helmet||37.1%||Gathering (Woods/Rocks/Veins)|
|Terror Vial||Ore||Lv 50||Accessory||49%||Terrorthorn|
|Craggy Greaves||Ore||Lv 50||Legs||28%||Hardrox|
|Burning scroll||Timber||Lv 55||Accessory||49%||Hell Driders|
|Terror Blade||Timber||Lv 40||Off-hand||35%||Terrorthorn|
|Wyrm Rod||Timber||Lv 50||Main-hand||70%||Jade Wyrm|
|Coarse Helmet||Timber||Lv 40||Helmet||35%||Hardrox|
|Wyrm Seal||Stone||Lv 55||Accessory||49%||Jade Wyrm|
|Gargantuan Belt||Stone||Lv 60||Legs||70%||Gargantua|
|Lunar Flute||Food||Lv 40||Accessory||53.2%||Gathering (Woods/Rocks/Veins)|
|Hortensia Diamond||Food||Lv 33||Accessory||48.3%||Gathering (Fields/Rocks)|
|Star Dust||Food||Lv 27||Accessory||37.8%||Gathering (Fields/Woods/Rocks)|
|Gryphon Walker||Food||Lv 55||Legs||140%||Gryphon|
|Summoner Robe||Food||Lv 31||Armor||37.8%||Gathering (Fields/Woods/Rocks)|
|Cavalry Mail||Food||Lv 35||Armor||43.4%||Gathering (Woods/Rocks/Veins)|
|Chieftain Headdress||Food||Lv 11||Helmet||18.2%||Gathering (Woods)|
|Crystal Tear||Gold||Lv 27||Accessory||31.5%||Gathering (Rocks/Veins)|
|Ancient Hourglass||Gold||Lv 27||Accessory||31.5%||Gathering (Rocks/Veins)|
|Wanderer's Hood||Food||Lv 29||Helmet||44.8%||Gathering (Fields/Woods)|
Maintaining your hyper farm requires you to do 2 things:
1st is to maintain your 7 day resource production boost which can be bought for 19k guildcoins.
2nd is to make sure your storage doesn't fill, offload resource by trading, through the cargoship or simply storing it in the guildbank